Art, Modeling, & Animation for 3D Games (part 1)
3D modeling and animation allows aspiring young artists to create characters and bring them to life in video games. All of the great 3D game characters you know, and love are made with the process we learn in this 2-week course. You’ll start your journey by learning the fundamentals of creating 3D props and characters. You’ll also be introduced to texturing basics, UVing, rigging, and the principles of animation. Every great character needs a game. You’ll learn how to integrate your art into the Unity 3D game engine and hookup some basic gameplay. This course is a prerequisite for Art, Modeling, & Animation Track Week 2.
Example talks and experiences: Life as Game Artist, Careers in the Serious Game Industry, The Digital Art and Animator Entrepreneur, The Management of a Game Art Team, Inside the Mind of an Art Director.
Art, Modeling, & Animation for 3D Games (part 2)
In part 2 of this course, you’ll build on your knowledge of the tools and techniques used in making 3D game art. You’ll refine your competency in texturing, modeling, and building game-ready and optimized 3D and textured objects. You’ll model an organic character and use more sophisticated rigging and technical preparation. In Unity3D, we’ll explore particle effects, lighting, and terrain editing to unlock your world-building skills. You will need a working knowledge of animation techniques, Unity 3D, and 3D Max for this course, if you do not attend the prior week's session.
Example talks and experiences: Game Art Roles and Responsibilities, Daily Life on a Game Art Team, New Game Art Tools and Techniques, The Game Art Pipeline, the 12 Principles of Animation, How to Build a Portfolio.